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Forest

Worked on a diverse collection of trees and plants using SpeedTree and Zbrush for a fantasy forest biome. Collaborated closely with the Level Designer to populate the full map with optimized vegetation focused on gameplay needs.
I also worked detailed rocks and cliffs with proper gameplay collisions. Designed multiple unique plant species, each serving specific gameplay functions — from dense magical forest clusters to interactive foliage. All assets feature clean topology, optimized LODs, wind animation.