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MindsEye - Downtown

As part of the environment art team on MindsEye at Build a Rocket Boy, I owned environment areas end-to-end — from initial blockout through final polish, including terrain work and vegetation passes in Unreal Engine.
I created modular environment kits and assets for real-time use in UE, and optimized them in-engine (texel density, draw calls etc) to meet performance targets.
I worked closely with the Art Director and Lead Artist to develop custom assets, and collaborated with tech art and lighting to support gameplay readability. I also took part in regular art reviews to help maintain visual consistency across the team.